I love the simple, even ordinary, beauty to this post. Bring home is the best place to be.
I love the simple, even ordinary, beauty to this post. Bring home is the best place to be.
I want to talk about a two random things that have nothing to do with one another, other than they are dear to me and I have enjoyed them.
First, before he went to be with the Lord, Ron Baines gave me a copy of The Journal of Esther Edwards Burr, 1754-1757. He gave me two copies, “For his literary girls”, with the promise that I would give the other copy to my dear Stephanie Florentino. He then proceeded to read me a passage from it and explain that he thought I would enjoy the book because Esther sounds a bit like someone from Pride and Prejudice.
As always, Ron was right. I did enjoy the book very much. The Introduction is exactly what you would expect two modern feministic women to say about intimate letters written by two Christian women. Where they see chafing against male leadership, I saw sanctification. Where they see the trappings of a society that put women down, I see Christian women trusting the Lord.
I tend to be focused on fiction, books on doctrine, and military history. This book was my first venture into non-military biographies since I was a kid. It is a collection of the letters written by Esther to her best friend as she moves with her husband, deals with health issues, brings two children into the world, worries about her extended family, and tends to her hearth and home.
Because of her letters, I was able to live with her through fear for her parents from the Indians and French, through fear of sickness, through her struggles with trusting the life and death of her children to the Lord, and all the other things two women would correspond about.
The sense of loss which filled me when I came to the end of Esther’s letters surprised me. I had become attached to this woman. Knowing the book ended because she passed away, and not just because we lost the rest of her letters, saddened me greatly. But how different that sadness is when your reading about real people compared to fictional ones. I love Sam, Harry, Hazel and so many other characters, but they are temporary and all dust in the end. Not so with Esther. I will actually get to meet this dear saint who went to be with the Lord shortly after her husband and left her children behind. Ron is now with Esther in heaven. What a glorious hopeful thought.
I highly recommend this book. It is funny, dull, beautiful, hopeful, sad, and everything normal life is. I’m very thankful Ron gave it to me, and I will treasure it for as long as the Lord gives me.
After the huge disappointment of Metal Gear Solid V, we tried to go into this game with low expectations. That proved difficult after going to see Kingsglaive late one night like we were 20 again, and after the four anime shorts released on YouTube about the four main characters, and the free pre-game that included an adorable fox-like creature named Carbuncle. Just you try to stay calm.
In November, we got our copy and started to play. Right away this game was perfect. The story was perfect, the build-up was perfect, this game was perfect.
This story is a brotherhood story written from a man’s perspective. It is a very masculine game, which is refreshing when so many games and stories have lead females and are told from a feminine perspective. This game isn’t a romance story. There is love in it, but the focus is on the relationship between the four young men. Not their relationship with any girls. Its smart remarks, food, fishing, adventure, and battle.
This story follows four friends on a road trip. They are Noctis, the prince, his bodyguard Gladiolus, valet/cook/driver Ignis, and friend Prompto. Noctis is on his way to marry the beautiful Lunafreya, but taking his time to get there with no shortage of teasing from his three friends. While they’re having a good time on their road trip, their country is attacked. Noctis’ father, the king, is murdered, Luna is whispered to be dead, Gladio’s father is dead, and their capital city is destroyed. Darkness begins to encroach and deamons fill the land.
The rest of the game follows Noctis, now King, as he seeks to gain the favor and power of the gods so he can reclaim his kingdom. Gladio, Ignis, and Prompto follow faithfully after him, protecting him, encouraging him, and keeping him focused. Lunafreya, not dead, goes before him to prepare for each meeting with the gods.
Or, that’s what you think the rest of the game is going to be about. (SPOILERS AHEAD!)
In an epic battle, which has split the four friends up in defense of a city, Noctis is injured and Lunafreya is murdered while he watches. This sends Noctis into a tail spin of emotional gloom for weeks. Ignis lost his sight in the battle, but Noctis doesn’t seem to care. The four friends begin to fight as Gladio is torn between frustration with Noctis, who won’t shoulder his kingly responsibilities, and Ignis, who needs constant help. The game play became very interesting here, and emotionally painful. Through the first 2/3 of the game, you are literally tripping over your friends. They are always right there with one. With Noctis and Gladio fighting, and Ignis’ loss of sight, they are now always behind you. The fun joking turns into demands that you slow down and think of someone beyond yourself. As the player, you feel alone and isolated.
(At this point, I went to bed. I couldn’t handle the characters fighting. It was so painful. It made me realize that I would rather kill off a character than have friendships fall apart.)
Eventually, through several trials, Noctis becomes who he is supposed to be. Ignis demands Gladio and Noctis heal their relationship. And, Ignis learns to fight by sound instead of sight. Prompto is captured by the enemy, and they go to rescue him and find the crystal which will heal their land.
As the player, you’ve acclimated to Noctis being out front with his party behind, and are really happy everyone is friends again. Then, you have to abandon your three friends in a battle against the deamons to reach the crystal. Noctis’ only hope is that by reaching the crystal he can save his friends. Instead, Noctis disappears inside crystal he thought would rid his kingdom of darkness and deamons. Noctis is lost and his friends must carry on without him.
While inside the crystal, Noctis is told by the gods that the only way for him to save everyone is to die. He must sacrifice himself to bring light and peace.
When he returns, ten years have passed. There is no light. But, his friends are waiting. They are waiting for the King to come back. They believe and have always believed Noctis would return. (Seeing this Christian theme played out brought me to tears. They waited on their friend. They waited for the King.)
There are many more sub-plots, side quests, unique monsters, and even a whole other villain I haven’t talked about who is behind all the evil and treachery. This is a dense game with a very ‘living world’ feel. The ending fights and scenes, with characters 10 years older than before, are very moving. Noctis willingly gives himself to save his land. The last campfire scene where he tells Gladio, Ignis, and Prompto how much he loves them hurts with its beauty.
Uniquely, Luna’s entire role is to help Noctis. She goes before him to demand the gods help him, which is her role as Oracle. She could have gone down a different path, but instead she chose to help her intended husband become the man he needed to be. How rare is it to see this feminine virtue praised and shown as honorable in any modern media?
This is an excellent game for young men to play, because it honors the relationships between men without turning them into any weird homosexual thing. It shows warriors fighting for their home, setting aside boyish things to take on responsibility, and standing together against darkness. It shows a King taking on his burden, and it shows the men around him helping him. This is a beautiful game about masculine friendship.
I loved everything about this game. I loved the story, the characters, the brotherhood, the music, the setting, the gameplay. I always enjoy any story which focuses on masculine friendship and the strength found there. FFXV did just that.
Rated PG-13: There is a bit of mild language in the game, but this rating is mostly for the handful of scantily clad women. The girl who runs the garage and one of the summon spells are far from modest. This would be the main issue for me in recommending the game for young men. It’s probably nothing worse than what you see in most movies, like Star Wars, but I still wanted to give a heads up about it.
“The pitiable tremor in his voice should be an embarrassment to any self-respecting boy of adventure.
Of course, he isn’t adventuring at the moment. He’s socializing, which is immeasurably more difficult then engaging in dangerous exploits and heroic deeds.” – One Door away From Heaven by Dean Koontz
(…so feel all introverts.) 🙂
By Darkness Hid by Jill Williamson
This book really surprised me. Typically, when you say something is “Christian Fantasy” I expect a sever lack of creativity, poor storytelling, and unconvincing and convenient conversions. To my great joy, this book was creative, had a great story, a little grit, and great fantasy. I will admit to a few times struggling to keep up with the characters but it didn’t stop me from reading. I will also admit to finding the girl Sparrow a bit unconvincing at the end. I felt like my chain was being a bit yanked by her. But, I was still very invested in all the characters. I wasn’t bored by the politics. I’m intrigued by the world and the hero is a real hero. Well done. I can’t wait to start book two!
Parental Warning: a few adult issues meaning she deals with such things as evil kings trying to take a mistress and the reality of being a girl dressed like a boy and needing to use the bathroom. Nothing inappropriate happens but they are dealt with…meaning I think most teens would be fine with this book. It’s clean, just honest. A nice combination.
Peter and the Starcatchers by Dave Berry
This brilliant, silly, moving, clever retelling of the story of Peter Pan needs to move to the top of your reading list. I laughed. I cried.
This is the story of how Peter became Peter Pan, Hook became Hook, the Lost Boys became the Lost Boys, and Tinker Bell Tinker Bell. I have always been slightly inamoured by the fairy tale of Peter Pan and this version only makes me love it more.
My only warning is that reading it can cause a strong case of adventure longing and possible excessive use of imagination. The audio version is delightful. This is a story that anyone of any age can enjoy and would be perfect for family reading time. I can’t suggest this story strongly enough. It was perfectly wonderful.